Inherent Conflict
One way to guarantee conflict in your story is to have protagonists with directly competing goals or outlooks.
An oft-used example is "the fireman and the arsonist". We also see the FBI agent and the hacker, the cop and the vigilante, and so on.
But keep in mind that conflict doesn't equal career. Inherent conflict can come from very basic outlooks on life.
Ex:
Rule follower vs Rule breaker
Globe Trotter vs Homebody
Orderly mind vs the free spirit
Ends Justify Means vs Follow Procedure
Introvert vs Extrovert
Reliability vs Impulsivity
Wednesday, February 28, 2007
GMC
GMC stands for Goal, Motivation, and Conflict. This term was popularized by Deb Dixon, who does workshops and published a book on this topic.
Basically, the theory is this: All primary or secondary characters worthy of appearing in your story should have GMC, which can change over the course of the story and which can be expressed as follows:
[Character] wants [Goal] because [Motivation], but [conflict].
This is also one way to set up your story pitch when querying editors and agents.
EX: Susie wants to marry Johnny because she just found out she's pregnant with his baby, but she's engaged to Johnny's scary biker brother and the wedding's tomorrow morning.
Posted by Erica Ridley at 2/28/2007 08:28:00 AM
Labels: Character Goals, Conflict, Glossary, GMC, Motivation
Monday, February 26, 2007
Sunday, February 25, 2007
Vernacular: causality
CAUSALITY drives a story in which motivated actions cause effects that in turn become the causes of yet other effects, thereby interlinking various levels of conflict in a chain reaction of episodes leading to the Story Climax, expressing the interconnectedness of reality.
[Robert McKee--STORY]
Friday, February 23, 2007
10 Writing Prompts
01) Character teaches a lesson
02) Character learns a lesson
03) One (or more) of Character’s belongings disappear
04) Character rents/test drives a car
05) Character has a wacky/scary Friday the 13th
06) Character has must appear in court
07) Character gets stranded somewhere
08) Character is falsely accused
09) Character has superstitious habits/routines/fear
10) Character must appear for jury selection
Wednesday, February 21, 2007
Monday, February 19, 2007
Sunday, February 18, 2007
Friday, February 16, 2007
10 Writing Prompts
01) Character unmasks someone in disguise
02) Character is fooled by someone in disguise
03) Character spies on someone/something
04) Character is spied upon / watched
05) Character gives a high five (or a whoo-hoo)
06) Character gives chase
07) Character runs away
08) Character faces biggest fear
09) Character hears a bump in the night
10) Character does some "trash talking"
Wednesday, February 14, 2007
Sex: Differences Between Men and Women
Women believe relationships should be repaired before lovemaking. Men believe sex repairs relationships.
Posted by Erica Ridley at 2/14/2007 07:42:00 AM
Labels: Craft, Love Scenes, Men, Romance, Women
Men's Emotional Reaction to Sex
Men might be fumbling/nervous/possessive after/during the first lovemaking because it's the relationship point of no return.
Posted by Erica Ridley at 2/14/2007 07:40:00 AM
Labels: Craft, Emotion, Heroes, Love Scenes, Men, Sexual Tension
Monday, February 12, 2007
Sunday, February 11, 2007
Vernacular: character arc
CHARACTER ARCS: The finest writing not only reveals true character, but arcs or changes that inner nature, for better or worse, over the course of the telling.
[Robert McKee--STORY]
Posted by Erica Ridley at 2/11/2007 10:33:00 AM
Labels: Character Growth, Characterization, Glossary
Friday, February 09, 2007
10 Writing Prompts
01) Character is in an accident
02) Character witnesses a crime
03) Character participates in a crime
04) Character attends/stops a wedding
05) Character gets married
06) Character gets jilted/stood up
07) Character jilts someone/stands someone up
08) Character learns someone (or self) is NOT pregnant
09) Character is in disguise
10) Character is tricked
Wednesday, February 07, 2007
"Villains are a lot like heroes: They are active, powerful, dynamic, and capable of change. They are not always willing to change, and that's where you might find their eventual downfall. Aristotle observed of tragic heroes that what makes them great, brings them down. The same can be true of villains- that what they're best at, what they hesitate to change, might lead to their defeat."
Alicia Rasley
"Your villain must get his/her punishment in the end; if he/she simply disappears, then you've given the villain too much power. Give the reader the satisfaction of closure for all the evil that the villain put your hero and heroine through; this doesn't necessarily mean that the villain must die, but he/she should suffer in some way for his/her actions."
Ruth Kerce
"You must make your villains credible, logical, believable and understandable, but not likable. You want your villains to be real, three-dimensional people. You want the reader to understand what they're doing, why they're doing it, why they believe their actions are just and rational but you don't want the reader to become so empathetic with the villain that he/she loses empathy with the hero/heroine and starts cheering for the villain. [...] Make him good. Make him darn good. Because that makes the heroine and hero better and permits you to make the story stronger."
Vicki Hinze