Vernacular: structure
STRUCTURE is a selection of events from the characters' life stories that is composed into a strategic sequence to arouse specific emotions and to express a specific view of life.
Structure provides progressively building pressures that force characters into more and more difficult dilemmas where they must make more and more difficult risk-taking choices and actions, gradually revealing their true natures, down to the unconscious self.
[Robert McKee--STORY]
Sunday, May 20, 2007
Sunday, May 13, 2007
Sunday, May 06, 2007
Vernacular: story values
STORY VALUES are the universal qualities of human experience that may shift from positive to negative, or negative to positive, from one moment to the next.
Ex: alive/dead, love/hate, freedom/slavery, truth/lie, courage/cowardice, loyalty/betrayal, wisdom/stupidity, strength/weakness, excitement/boredom, good/evil, right/wrong, life/death, justice/injustice, self-awareness/self-deception
[Robert McKee--STORY]
Posted by Erica Ridley at 5/06/2007 10:40:00 AM
Sunday, April 29, 2007
Sunday, April 22, 2007
Sunday, April 15, 2007
Sunday, April 08, 2007
Sunday, April 01, 2007
Sunday, March 25, 2007
Vernacular: archplot
ARCHPLOTS have causality, closed endings, linear time, external conflict, consistent reality, and a single, active protagonist.
Most human beings believe that life brings closed experiences of absolute, irreversible change; that their greatest sources of conflict are external to themselves, that they are the single and active protagonists of their own existence; that their existence operates through continuous time within a consistent, causally interconnected reality; and that inside this reality, events happen for explainable and meaningful reasons.
[Robert McKee--STORY]
Sunday, March 18, 2007
Sunday, March 11, 2007
Sunday, March 04, 2007
Vernacular: active protagonists
An ACTIVE PROTAGONIST, in the pursuit of desire, takes action in direct conflict with the people and world around him.
[Robert McKee--STORY]
Posted by Erica Ridley at 3/04/2007 10:35:00 AM
Labels: Characterization, Glossary, Hero's Journey, Heroes, Heroines
Wednesday, February 28, 2007
GMC
GMC stands for Goal, Motivation, and Conflict. This term was popularized by Deb Dixon, who does workshops and published a book on this topic.
Basically, the theory is this: All primary or secondary characters worthy of appearing in your story should have GMC, which can change over the course of the story and which can be expressed as follows:
[Character] wants [Goal] because [Motivation], but [conflict].
This is also one way to set up your story pitch when querying editors and agents.
EX: Susie wants to marry Johnny because she just found out she's pregnant with his baby, but she's engaged to Johnny's scary biker brother and the wedding's tomorrow morning.
Posted by Erica Ridley at 2/28/2007 08:28:00 AM
Labels: Character Goals, Conflict, Glossary, GMC, Motivation
Sunday, February 25, 2007
Vernacular: causality
CAUSALITY drives a story in which motivated actions cause effects that in turn become the causes of yet other effects, thereby interlinking various levels of conflict in a chain reaction of episodes leading to the Story Climax, expressing the interconnectedness of reality.
[Robert McKee--STORY]
Sunday, February 18, 2007
Sunday, February 11, 2007
Vernacular: character arc
CHARACTER ARCS: The finest writing not only reveals true character, but arcs or changes that inner nature, for better or worse, over the course of the telling.
[Robert McKee--STORY]
Posted by Erica Ridley at 2/11/2007 10:33:00 AM
Labels: Character Growth, Characterization, Glossary