Scenes
Bronwyn Jameson states, “Every scene should advance the story, moving the plot and the characters toward the story's resolution and conclusion. If the scene doesn’t fulfil that purpose, then it doesn’t belong in the story.”
This is a very easy thing to forget when you’ve just written something hilarious or nerve-wracking or thought-provoking or otherwise brilliant, and you want to keep it in your novel just because it’s a good scene.
Good scenes aren’t good enough.
Every scene should contain action, AKA conflict AKA proactive characters.
Every scene should derive logically from the preceding action.
Every scene should directly cause change, thus provoking the following scene(s).
(This, of course, assumes you are writing a chronological piece, and not something like Pulp Fiction or Momento.)
Wednesday, May 23, 2007
Three Act Structure
In three act structure, Act 1 belongs to the hero, or the situation. Act 2, however, belongs to the villain. This is where everything the hero does backfires even though s/he is being heroic. The situation escalates and worsens with every scene.
Posted by Erica Ridley at 5/23/2007 07:27:00 AM
Monday, May 21, 2007
Sunday, May 20, 2007
Vernacular: structure
STRUCTURE is a selection of events from the characters' life stories that is composed into a strategic sequence to arouse specific emotions and to express a specific view of life.
Structure provides progressively building pressures that force characters into more and more difficult dilemmas where they must make more and more difficult risk-taking choices and actions, gradually revealing their true natures, down to the unconscious self.
[Robert McKee--STORY]
Wednesday, May 16, 2007
Monday, May 14, 2007
Sunday, May 13, 2007
Sunday, May 06, 2007
Vernacular: story values
STORY VALUES are the universal qualities of human experience that may shift from positive to negative, or negative to positive, from one moment to the next.
Ex: alive/dead, love/hate, freedom/slavery, truth/lie, courage/cowardice, loyalty/betrayal, wisdom/stupidity, strength/weakness, excitement/boredom, good/evil, right/wrong, life/death, justice/injustice, self-awareness/self-deception
[Robert McKee--STORY]
Posted by Erica Ridley at 5/06/2007 10:40:00 AM