Scenes
Bronwyn Jameson states, “Every scene should advance the story, moving the plot and the characters toward the story's resolution and conclusion. If the scene doesn’t fulfil that purpose, then it doesn’t belong in the story.”
This is a very easy thing to forget when you’ve just written something hilarious or nerve-wracking or thought-provoking or otherwise brilliant, and you want to keep it in your novel just because it’s a good scene.
Good scenes aren’t good enough.
Every scene should contain action, AKA conflict AKA proactive characters.
Every scene should derive logically from the preceding action.
Every scene should directly cause change, thus provoking the following scene(s).
(This, of course, assumes you are writing a chronological piece, and not something like Pulp Fiction or Momento.)
Wednesday, May 23, 2007
Three Act Structure
In three act structure, Act 1 belongs to the hero, or the situation. Act 2, however, belongs to the villain. This is where everything the hero does backfires even though s/he is being heroic. The situation escalates and worsens with every scene.
Posted by Erica Ridley at 5/23/2007 07:27:00 AM
Monday, May 21, 2007
Sunday, May 20, 2007
Vernacular: structure
STRUCTURE is a selection of events from the characters' life stories that is composed into a strategic sequence to arouse specific emotions and to express a specific view of life.
Structure provides progressively building pressures that force characters into more and more difficult dilemmas where they must make more and more difficult risk-taking choices and actions, gradually revealing their true natures, down to the unconscious self.
[Robert McKee--STORY]
Wednesday, May 16, 2007
Monday, May 14, 2007
Sunday, May 13, 2007
Sunday, May 06, 2007
Vernacular: story values
STORY VALUES are the universal qualities of human experience that may shift from positive to negative, or negative to positive, from one moment to the next.
Ex: alive/dead, love/hate, freedom/slavery, truth/lie, courage/cowardice, loyalty/betrayal, wisdom/stupidity, strength/weakness, excitement/boredom, good/evil, right/wrong, life/death, justice/injustice, self-awareness/self-deception
[Robert McKee--STORY]
Posted by Erica Ridley at 5/06/2007 10:40:00 AM
Sunday, April 29, 2007
Sunday, April 22, 2007
Sunday, April 15, 2007
Sunday, April 08, 2007
Monday, April 02, 2007
Sunday, April 01, 2007
Monday, March 26, 2007
Sunday, March 25, 2007
Vernacular: archplot
ARCHPLOTS have causality, closed endings, linear time, external conflict, consistent reality, and a single, active protagonist.
Most human beings believe that life brings closed experiences of absolute, irreversible change; that their greatest sources of conflict are external to themselves, that they are the single and active protagonists of their own existence; that their existence operates through continuous time within a consistent, causally interconnected reality; and that inside this reality, events happen for explainable and meaningful reasons.
[Robert McKee--STORY]
Wednesday, March 21, 2007
Internal Conflict
Use internal conflict (like relationship challenges) in push/pull between hero and heroine.
Posted by Erica Ridley at 3/21/2007 07:12:00 AM
Labels: Craft, Internal Conflict, push/pull
Monday, March 19, 2007
Conflict
External Conflict should illuminate the internal conflict, and Internal Conflict should impact the External Conflict.
Posted by Erica Ridley at 3/19/2007 10:32:00 AM
Labels: Conflict, External Conflict, Internal Conflict
Sunday, March 18, 2007
Friday, March 16, 2007
10 Writing Prompts
01) Character tries to keep up appearances
02) Character is jealous
03) Character is told a pickup line
04) Character tries a pickup line
05) Character deals with someone drunk
06) Character gets drunk
07) Someone embarrasses Character
08) Character embarrasses self
09) Character makes local headlines
10) Character makes national headlines
Wednesday, March 14, 2007
Emotion and Motivation
Keep your characters well-motivated. Emotional stakes may include guilt, fear, worry, shame, etc. Often this directly relates to the internal conflict.
Posted by Erica Ridley at 3/14/2007 07:34:00 AM
Labels: Craft, Emotion, Internal Conflict, Motivation
Monday, March 12, 2007
Sunday, March 11, 2007
Friday, March 09, 2007
10 Writing Prompts
01) Character is on the run
02) Character discovers something very old
03) Character borrows something
04) Character gets cursed
05) Character decides to take the direct approach
06) Character deals with passive-aggression
07) Character dances
08) Character plays along
09) Character goes wild
10) Character makes a big mistake
Wednesday, March 07, 2007
Goals
Story goals should be both measurable and explicitly defined.
Jimmy joins a boxing league.
So?
Jimmy joins a boxing league because he wants to impress a girl.
Defined, but not measurable.
Jimmy joins a boxing league because if he *wins*, Susie will go out with him.
Whether Susie goes out with him or not is measurable because it’s visual, clear cut, obvious. Either she does, or she doesn’t.
Scene goals should work the same way. Don’t just have your characters sitting around the coffee table yapping (or worse, laying in bed ruminating on their lives) when you can have them striving toward an unambiguous goal.
Where there’s goals, there can be opposition—and where there’s opposition, there’s conflict. Conflict turns pages. Conflict is good.
Posted by Erica Ridley at 3/07/2007 10:30:00 AM
Labels: Character Goals, Conflict, Craft, GMC
Monday, March 05, 2007
Sunday, March 04, 2007
Vernacular: active protagonists
An ACTIVE PROTAGONIST, in the pursuit of desire, takes action in direct conflict with the people and world around him.
[Robert McKee--STORY]
Posted by Erica Ridley at 3/04/2007 10:35:00 AM
Labels: Characterization, Glossary, Hero's Journey, Heroes, Heroines
Friday, March 02, 2007
10 Writing Prompts
01) Character finds self in "Podunk" town
02) Character is on trial
03) Character realizes s/he is in love
04) Character realizes s/he is NOT in love
05) Character narrowly avoids being in a fight
06) Character starts a fight (or finishes it!)
07) Character forgets something important
08) Character escapes
09) Character gets lost
10) Character gets trapped
Wednesday, February 28, 2007
Inherent Conflict
One way to guarantee conflict in your story is to have protagonists with directly competing goals or outlooks.
An oft-used example is "the fireman and the arsonist". We also see the FBI agent and the hacker, the cop and the vigilante, and so on.
But keep in mind that conflict doesn't equal career. Inherent conflict can come from very basic outlooks on life.
Ex:
Rule follower vs Rule breaker
Globe Trotter vs Homebody
Orderly mind vs the free spirit
Ends Justify Means vs Follow Procedure
Introvert vs Extrovert
Reliability vs Impulsivity
GMC
GMC stands for Goal, Motivation, and Conflict. This term was popularized by Deb Dixon, who does workshops and published a book on this topic.
Basically, the theory is this: All primary or secondary characters worthy of appearing in your story should have GMC, which can change over the course of the story and which can be expressed as follows:
[Character] wants [Goal] because [Motivation], but [conflict].
This is also one way to set up your story pitch when querying editors and agents.
EX: Susie wants to marry Johnny because she just found out she's pregnant with his baby, but she's engaged to Johnny's scary biker brother and the wedding's tomorrow morning.
Posted by Erica Ridley at 2/28/2007 08:28:00 AM
Labels: Character Goals, Conflict, Glossary, GMC, Motivation
Monday, February 26, 2007
Sunday, February 25, 2007
Vernacular: causality
CAUSALITY drives a story in which motivated actions cause effects that in turn become the causes of yet other effects, thereby interlinking various levels of conflict in a chain reaction of episodes leading to the Story Climax, expressing the interconnectedness of reality.
[Robert McKee--STORY]
Friday, February 23, 2007
10 Writing Prompts
01) Character teaches a lesson
02) Character learns a lesson
03) One (or more) of Character’s belongings disappear
04) Character rents/test drives a car
05) Character has a wacky/scary Friday the 13th
06) Character has must appear in court
07) Character gets stranded somewhere
08) Character is falsely accused
09) Character has superstitious habits/routines/fear
10) Character must appear for jury selection
Wednesday, February 21, 2007
Monday, February 19, 2007
Sunday, February 18, 2007
Friday, February 16, 2007
10 Writing Prompts
01) Character unmasks someone in disguise
02) Character is fooled by someone in disguise
03) Character spies on someone/something
04) Character is spied upon / watched
05) Character gives a high five (or a whoo-hoo)
06) Character gives chase
07) Character runs away
08) Character faces biggest fear
09) Character hears a bump in the night
10) Character does some "trash talking"
Wednesday, February 14, 2007
Sex: Differences Between Men and Women
Women believe relationships should be repaired before lovemaking. Men believe sex repairs relationships.
Posted by Erica Ridley at 2/14/2007 07:42:00 AM
Labels: Craft, Love Scenes, Men, Romance, Women
Men's Emotional Reaction to Sex
Men might be fumbling/nervous/possessive after/during the first lovemaking because it's the relationship point of no return.
Posted by Erica Ridley at 2/14/2007 07:40:00 AM
Labels: Craft, Emotion, Heroes, Love Scenes, Men, Sexual Tension
Monday, February 12, 2007
Sunday, February 11, 2007
Vernacular: character arc
CHARACTER ARCS: The finest writing not only reveals true character, but arcs or changes that inner nature, for better or worse, over the course of the telling.
[Robert McKee--STORY]
Posted by Erica Ridley at 2/11/2007 10:33:00 AM
Labels: Character Growth, Characterization, Glossary
Friday, February 09, 2007
10 Writing Prompts
01) Character is in an accident
02) Character witnesses a crime
03) Character participates in a crime
04) Character attends/stops a wedding
05) Character gets married
06) Character gets jilted/stood up
07) Character jilts someone/stands someone up
08) Character learns someone (or self) is NOT pregnant
09) Character is in disguise
10) Character is tricked
Wednesday, February 07, 2007
"Villains are a lot like heroes: They are active, powerful, dynamic, and capable of change. They are not always willing to change, and that's where you might find their eventual downfall. Aristotle observed of tragic heroes that what makes them great, brings them down. The same can be true of villains- that what they're best at, what they hesitate to change, might lead to their defeat."
Alicia Rasley
"Your villain must get his/her punishment in the end; if he/she simply disappears, then you've given the villain too much power. Give the reader the satisfaction of closure for all the evil that the villain put your hero and heroine through; this doesn't necessarily mean that the villain must die, but he/she should suffer in some way for his/her actions."
Ruth Kerce
"You must make your villains credible, logical, believable and understandable, but not likable. You want your villains to be real, three-dimensional people. You want the reader to understand what they're doing, why they're doing it, why they believe their actions are just and rational but you don't want the reader to become so empathetic with the villain that he/she loses empathy with the hero/heroine and starts cheering for the villain. [...] Make him good. Make him darn good. Because that makes the heroine and hero better and permits you to make the story stronger."
Vicki Hinze
"Having a worthy adversary makes our heroes/heroines larger than life. A villain, like all characters, must make an invaluable contribution for the story, whether through advancing the action or plot, revealing important points though conversations, or emphasizing motivations and goals. A well-constructed antagonist can provide each of these through defining moments in our hero/heroine's experience."
Darese Cotton
"A real villain is also useful because he can force the protagonist to make moral choices. Ruthless disregard for moral rules is, after all, a characteristic of the villain. But heroes and heroines can't be like that, no matter how much they might want to be. Once again, the villain becomes a force for good, by challenging the protagonists to come up with a way to defeat evil without becoming evil themselves. The villain is part of their journey to heroism."
Alicia Rasley
"Pure, unrelenting evil gets boring. That's why Bond villains have pet cats. […] The bad guy isn't doing bad stuff so he can rub his hands together and snarl. He may be driven by greed, neuroses, or the conviction that his cause is just, but he's driven by something not unlike the things that drive a hero."
David Lubar
"Don't overdo it. This doesn't mean to pull back in your writing; however, don't get 'villain-happy.' Make your villains as evil as they need to be for the storyline, but no more than that; otherwise, they will either ring untrue or they will take over the story, distracting from the hero, heroine, and original plot."
Ruth Kerce
Villain:
1. A wicked or evil person; a deceitful and unreliable scoundrel; someone who is morally reprehensible.
2. A dramatic or fictional character who is typically at odds with the hero.
Thesaurus Synonyms:
* blackguard
* bounder
* cad
* dog
* hound
* heel
* knave
* persona non grata
* rapscallion
* rascal
* rogue
* scalawag
* scallywag
* scoundrel
* unwelcome person
* varlet
Antagonist:
1. One who opposes and contends against another; an adversary.
2. The principal character in opposition to the protagonist or hero of a narrative or drama.
Thesaurus Synonyms:
* adversary
* agonist
* dueler
* duelist
* dueller
* duellist
* enemy
* foe
* foeman
* opponent
* opposer
* opposition
* resister
* withstander
Monday, February 05, 2007
Heads up: Villains/Antagonists
This week's Craft topic is Villains/Antagonists. Look for "Villains/Antagonists" posts on Wednesday.
Posted by Erica Ridley at 2/05/2007 08:32:00 AM
Labels: Antagonists, Craft Topics, Villains
Sunday, February 04, 2007
Friday, February 02, 2007
10 Writing Prompts
01) Character receives mail
02) Character sends a package
03) Character receives a package (not necessarily thru mail)
04) Someone Character knows is hospitalized
05) Character is hospitalized
06) Character witnesses a murder
07) Character witnesses vandalism
08) Character participates in vandalism
09) Character gets mugged
10) Character is lied to
Wednesday, January 31, 2007
Alpha Heroes
According to wikipedia, an alpha male is the individual in the community whom the others follow and defer to.
What this means in terms of characterization is that this type of hero is a can-do hero. He's a proactive hero. He's intelligent, self-assured, self-confident, skilled, successful, opinionated, respected, proud, strong, courageous, passionate, and powerful.
Your alpha hero will be in a leadership position. He doesn't work at the corporation; he owns it. He doesn't advise the king; he IS the king.
This situation means that plenty of responsibility--for himself and for others--rests on your alpha hero's shoulders.
In contrast to all his good traits, some character weaknesses emerge.
Your alpha hero's independence may lead him to a "needs no one" or distrustful nature. Your alpha hero's talent and charisma often leads to arrogance. Your alpha hero's natural leadership abilities can come off as demanding and bossy in other areas of his life. His power--whether physical and/or social--often leads others to fear, resentment, or subservience.
Your alpha hero may be aggressive, angry, hard, forceful, high-handed, hostile, tough, jealous, or dark--but he is also heroic: honest, loyal, dependable, capable, honorable. He is not abusive, selfish or cruel.
Heroes
HERO:
1. In mythology and legend, a man, often of divine ancestry, who is endowed with great courage and strength, celebrated for his bold exploits, and favored by the gods.
2. A person noted for feats of courage or nobility of purpose, especially one who has risked or sacrificed his or her life: soldiers and nurses who were heroes in an unpopular war.
3. A person noted for special achievement in a particular field: the heroes of medicine.
Thesaurus Synonyms:
* Artificer
* Champion
* Character
* Defender
* Discoverer
* Fighter
* Guardian
* Inventor
* Leader
* Mythical Being
* Paladin
* Protector
* Shielder
Tuesday, January 30, 2007
Publishing Tuesday: Romance Genre
ROMANTIC CONFLICT
When developing the romantic conflict, ask yourself these questions.
What is the hero's initial impression of the heroine? Why does that change?
What is the heroine's initial impression of the hero? Why does that change?
What do they offer each other emotionally that they cannot find elsewhere (or give themselves)?
In what way do they complete each other? What makes them perfect for each other? How can this be shown (not told!) to the reader?
What is the trigger that causes each character to fall in love? What event/revelation convinces them they've succumbed/fallen in love?
Monday, January 29, 2007
Sunday, January 28, 2007
Friday, January 26, 2007
10 Writing Prompts
01) Character hears/sees someone crying
02) Character goes on the hunt (figuratively or literally)
03) Character gets rejected
04) Character writes/hears/receives a poem
05) Character gets/gives a nickname
06) Character is Fated to do something/be someone
07) Character gets sick
08) Character sends flowers
09) Character receives flowers
10) Character interacts with child/ren
Wednesday, January 24, 2007
Action Heroines
Action heroines need to be strong, not silly, but they do not necessarily have to be a "tough as nails" warrior.
They have self-confidence, grace, skill, poise, humanity and expertise. They are independent, smart, classy, emotionally strong, self-confident, pro-active.
They are not angry, bitter, brash, clumsy, over-emotional, cold, sarcastic, snappish, weepy, hard, crude or incompetent. They do not "need" to be rescued.
Posted by Erica Ridley at 1/24/2007 07:14:00 AM
Labels: Characterization, Craft, Heroines
Tuesday, January 23, 2007
Publishing Tuesday: Harlequin Category Romance
The various Harlequin lines are very different, and may prefer things such as feisty heroines who don't want help even if they need it, alpha males for heroes, gritty protective heroes, heaps of sexual tension throughout, forced proximity, serious emotional baggage, babies, excitement, characters the reader can relate to, and heroines who can match wits with anyone.
www.eHarlequin.com
Posted by Erica Ridley at 1/23/2007 07:25:00 AM
Labels: Character Types, Characterization, Hooks, Publishing Industry, Romance
Monday, January 22, 2007
Sunday, January 21, 2007
Friday, January 19, 2007
10 Writing Prompts
01) Character recognizes someone’s photo on web site
02) Character discovers photo of self on web site
03) Character gets put on the spot
04) Character’s day goes from Good to Bad
05) Character’s day goes from Bad to Worse
06) Character interacts with a ghost
07) Character hears a scream
08) Character becomes embroiled in a misunderstanding
09) Character fakes an emotion
10) Character tells a lie
Thursday, January 18, 2007
Industry Thursday: Editors who blog
Evil Editor is an anonymous editor at a publishing house. He blogs on the editor/author relationship and the editorial process, and frequently hosts online submissions for feedback.
http://evileditor.blogspot.com
Posted by Erica Ridley at 1/18/2007 07:20:00 AM
Labels: Blogs, Editors, Publishing Industry
Wednesday, January 17, 2007
Female Villain Archetypes [more info]
THE BITCH
abusive, autocrat, lies, cheats, steals, success-oriented, self-involved, doesn't care about anyone but herself
THE BLACK WIDOW
beguiling siren, luring, takes what wants, seductive, charming, liar
THE BACKSTABBER
two-faced friend, dupes others, exploits secrets, betraying
THE LUNATIC
unbalanced madwoman, unfathomable, illogical
THE PARASITE
poisonous, desires security, sees self as victim, blames others, merciless
THE SCHEMER
lethal plotter, plays with others, elaborate plans, traps others
THE FANATIC
uncompromising extremist, does wrong in the name of good, ends justify means, if you're not with me you're against me
THE MATRIARCH
motherly opressor, smothering, controlling, knows what's best, enabler
Posted by Erica Ridley at 1/17/2007 09:15:00 AM
Labels: Antagonists, Archetypes, Character Types, Characterization, Craft, Villains
Male Villain Archetypes [more info]
THE TYRANT
bullying despot, power-hungry, ruthless, conquering, crushing, powerful, people are pawns, destroyer
THE BASTARD
dispossessed, resentful, hurtful, provoking, rebellious, boyish, hateful
THE DEVIL
charming fiend, judging, charismatic, destructive, cajoling, exploits weakness, tempting
THE TRAITOR
double agent, betraying, untrustworthy, two-faced, plotting
THE OUTCAST
lonely, outsider, wants to belong, tortured, unforgiving, willing to sacrifice others
THE EVIL GENIUS
malevolent mastermind, show-off, superior intelligence, contemptful, enjoys elaborate puzzles, pulls people's strings
THE SADIST
savage predator, cruel, violent, brutal, psychological torture is fun
THE TERRORIST
dark knight, warped code of honor, self-righteous, believes in own virtue, judging, ends justify means, amoral
Posted by Erica Ridley at 1/17/2007 09:05:00 AM
Labels: Antagonists, Archetypes, Character Types, Characterization, Craft, Villains
Hero Archetypes [more info]
THE CHIEF
leader, dynamic, workaholic, tough, decisive, goal-oriented, overbearing, inflexible
THE BAD BOY
dangerous, wild, rebel, bitter, volatile, crushed idealist, wrong side of tracks, charismatic, street smart
THE BEST FRIEND
sweet, safe, kind, responsible, decent, nice, anti-confrontation, unassertive, cares about others
THE CHARMER
fun, irresistible, smooth operator, playboy, rogue
THE LOST SOUL
sensitive, understanding, tortured, secretive, brooding, unforgiving, vulnerable, wanderer, outcast, creative, loner
THE PROFESSOR
cool, analytical, intelligent, logical, introverted, inflexible, genuine, fact-oriented, honest, faithful, dependable
THE SWASHBUCKLER
exciting, adventurous, action-oriented, physical, daring, fearless, daredevil, explorer, thrill-seeker
THE WARRIOR
noble, champion, honorable, reluctant rescuer, knight in shining armer, tenacious, relentless, protector, rule-breaker
Posted by Erica Ridley at 1/17/2007 09:01:00 AM
Labels: Archetypes, Character Types, Characterization, Craft, Heroes
Heroine Archetypes [more info]
THE BOSS
Pro-active, successful, takes charge, respected, goal-oriented
THE SEDUCTRESS
Enchantress, mysterious, manipulative, distrustful, cynical, tough, survivor
THE SPUNKY KID
gutsy, loyal, honest, moxie, team player, helpful
THE FREE SPIRIT
optimistic, unique, playful, fun-loving, spontaneous, follows heart
THE WAIF
damsel in distress, innocent, naieve, enduring
THE LIBRARIAN
controlled, clever, prim, proper, passionate, shy, intelligent, know-it-all
THE CRUSADER
fighter, meets commitments, on a mission, headstrong, tenacious, goal-oriented
THE NURTURER
serene, capable, nourishing, caretaker, good listener, optimistic
Posted by Erica Ridley at 1/17/2007 09:00:00 AM
Labels: Archetypes, Character Types, Characterization, Craft, Heroines
Enneagrams: The Reformer
Rational, idealistic, principled, purposeful, self-controlled, perfectionistic [more info]
Enneagrams: The Helper
Caring, interpersonal, demonstrative, generous, people-pleasing, possessive [more info]
Enneagrams: The Achiever
Success-oriented, pragmatic, adaptive, excelling, driven, image-conscious [more info]
Enneagrams: The Individualist
Sensitive, withdrawn, expressive, dramatic, self-absorbed, temperamental [more info]
Enneagrams: The Investigator
Intense, cerebral, perceptive, innovative, secretive, isolated [more info]
Enneagrams: The Loyalist
Committed, security-oriented, engaging, responsible, anxious, suspicious [more info]
Enneagrams: The Enthusiast
Busy, fun-loving, spontaneous, versatile, distractable, scattered [more info]
Enneagrams: The Challenger
Powerful, dominating, self-confident, decisive, willful, confrontational [more info]
Enneagrams: The Peacemaker
Easygoing, self-effacing, receptive, reassuring, agreeable, complacent [more info]
Posted by Erica Ridley at 1/17/2007 08:15:00 AM
Labels: Archetypes, Character Types, Characterization, Craft
Tuesday, January 16, 2007
Monday, January 15, 2007
Sunday, January 14, 2007
Friday, January 12, 2007
10 Writing Prompts
01) Character tries a new hobby/sport/etc
02) Character meets someone new
03) Character discovers she is pregnant
04) Character discovers someone is pregnant
05) Character discovers someone is dead
06) Character discovers s/he is dead
07) Character receives a gift
08) Character gives a gift
09) Character’s first time in new town
10) Character volunteers for something
Thursday, January 11, 2007
Industry Thursday: Editors who blog
Anna Genoese is an editor for TOR. She blogs frequently about the inner workings of publishing houses and the editorial process.
http://alg.livejournal.com
Posted by Erica Ridley at 1/11/2007 10:20:00 AM
Labels: Blogs, Editors, Publishing Industry
Wednesday, January 10, 2007
Myers-Briggs Personality Types: ISTJ
Introverted - Sensing - Thinking - Judging
Serious, quiet, peaceful, thorough, responsible, dependable, supports tradition, well-organized, hard-working [more info] [more info]
Myers-Briggs Personality Types: ISTP
Introverted - Sensing - Thinking - Perceiving
Quiet, reserved, mechanical skills, risk-taker, uncomplicated, extreme sports, loyal, ends justify means, detached, analytical [more info] [more info]
Myers-Briggs Personality Types: ISFJ
Introverted - Sensing - Feeling - Judging
Quiet, kind, conscientious, dependable, follows through, puts others first, stable, practical, value security and tradition, perceptive [more info] [more info]
Myers-Briggs Personality Types: ISFP
Introverted - Sensing - Feeling - Perceiving
Quiet, serious, sensitive, kind, anti-conflict, loyal, faithful, appreciation for beauty, non-controlling, flexible, open-minded, original, creative, enjoys the present [more info] [more info]
Myers-Briggs Personality Types: INFJ
Introverted - iNtuitive - Feeling - Judging
Quietly forceful, original, sensitive, persistent, intuitive, concerned about others, high values, well-respected, does right thing, individualistic [more info] [more info]
Myers-Briggs Personality Types: INFP
Introverted - iNtuitive - Feeling - Perceiving
Quiet, reflective, idealistic, serves humanity, high values, loyal, adaptable, laid-back, intelligent, understanding, helpful [more info] [more info]
Myers-Briggs Personality Types: INTJ
Introverted - iNtuitive - Thinking - Judging
Independent, original, analytical, determined, action-oriented, knowledgeable, competent, structured, driven, needs meaning, long-range thinker, high standards, natural leader [more info] [more info]
Myers-Briggs Personality Types: INTP
Introverted - iNtuitive - Thinking - Perceiving
Logical, original, creative, capable, driven, values knowledge, competence, logic, quiet, reserved, individualistic [more info] [more info]
Myers-Briggs Personality Types: ESTP
Extroverted - Sensing - Thinking - Perceiving
Friendly, adaptable, action-oriented, a "doer", risk-taker, faced-paced lifestyle, impatient, loyal, rule-breaker, good people skills [more info] [more info]
Myers-Briggs Personality Types: ESTJ
Extroverted - Sensing - Thinking - Judging
Practical, traditional, organized, athletic, loyal, hard-working, in charge, capable, organizing, leadershiip, values security, peaceful [more info] [more info]
Myers-Briggs Personality Types: ESFP
Extroverted - Sensing - Feeling - Perceiving
People-oriented, fun-loving, lives for moment, loves new experiences, serves others, center of attention, has common sense, practical [more info] [more info]
Myers-Briggs Personality Types: ESFJ
Extroverted - Sensing - Feeling - Judging
Warm-hearted, popular, conscientious, puts others first, responsible, strong sense of duty, value tradition, security, serves others, needs positive reinforcement [more info] [more info]
Myers-Briggs Personality Types: ENFP
Extroverted - iNtuitive - Feeling - Perceiving
Enthusiastic, idealistic, creative, capable, good people skills, inner values, open-minded, flexible, many interests, many talents/skills [more info] [more info]
Myers-Briggs Personality Types: ENFJ
Extroverted - iNtuitive - Feeling - Judging
Popular, sensitive, great people skills, externally focused, dislikes being alone, dislikes impersonal analysis, manages people issues, serves others, puts others first [more info] [more info]
Myers-Briggs Personality Types: ENTP
Extroverted - iNtuitive - Thinking - Perceiving
Creative, resourceful, smart, skilled, enjoys debates, "one-up-manship", outspoken, assertive, enjoy people, stimulating company, logical [more info] [more info]
Myers-Briggs Personality Types: ENTJ
Extroverted - iNtuitive - Thinking - Judging
Assertive, outspoken, driven to lead, problem solver, intellignet, well-informed, public speaking, value knowledge, competent, no patience with inefficiency or disorganization [more info] [more info]
Posted by Erica Ridley at 1/10/2007 08:41:00 PM
Labels: Archetypes, Character Types, Characterization, Craft
Character Types
What kind of characters will populate your novel? The different types can be grouped in three overlapping categories: Role, Personality, and Inspiration.
3 CHARACTER ROLES
Primary Characters, such as protagonist(s) and antagonist(s)
Secondary Characters, which support the primaries and/or provide subplots
Walk-on Characters, such as waiters, taxi-drivers, cashiers, etc
Primary and secondary characters should only come on-screen with an agenda. This agenda may or may not be verbalized (action and subtext give the reader many clues). On that note, the other characters' agendas may or may not be at odds with the POV character's goals.
PERSONALITY
All characters should be consistent. This means they must stay true to their personality and environment. The arrogant warrior will not burst into tears if the heroine doesn't like his haircut.
That said, watch out for stereotypes. Librarians are not necessarily shy and mousy. Yours might have put herself through college by moonlighting at a strip club. Think outside the box.
Some writers group characters into three general personality types: alpha, beta, and gamma. An alpha character is strong-willed and agressive. A beta character is sensitive and low key. A gamma character is a beta by nature, but his alpha tendencies come roaring out when his back is against the wall.
INSPIRATION
One method of generating ideas for characters is to consider established character archetypes, such as The Swashbuckler and The Spunky Kid. We'll look into archetypes more deeply next week.
Another method of generating realistic characters is to utilize established personality types, such as the 16 combinations described by Myers-Briggs, or the 9 Enneagram types.
A third method of idea generation is to combine traits from people you know or other characters you've seen in TV, movies and books, or to use horoscopes and other personality generalizations as inspiration.
Posted by Erica Ridley at 1/10/2007 09:22:00 AM
Labels: Character Types, Characterization, Craft
Tuesday, January 09, 2007
Monday, January 08, 2007
Sunday, January 07, 2007
Friday, January 05, 2007
10 Writing Prompts
01) Character gets a surprise
02) Character surprises someone
03) Character meets someone famous
04) Character loses something/someone
05) Character reacts to a holiday
06) Weather interferes with Character’s plans
07) Character starts a new job/school/etc
08) Character goes shopping for something
09) Character has a First Kiss
10) Character cooks a meal for someone
Thursday, January 04, 2007
Industry Thursday: Agents who blog
Miss Snark is an anonymous NYC literary agent. She blogs daily on the author/agent relationship and frequently hosts online submissions for feedback.
http://misssnark.blogspot.com
Posted by Erica Ridley at 1/04/2007 10:20:00 AM
Labels: Agents, Blogs, Feedback, Publishing Industry
Wednesday, January 03, 2007
Imaginative Character Names
What do you do with all that junk email that pours in day after day? You’re not wasting your spam, are you?!
Next time, before you hit that delete button, take a glance and who those cosmetic pharmacy emails are from, and you might find some inventive new character names. Many authors espouse such traditional sources as baby name lists and high school year books. Bor-ing.
Where else but your junk mail folder will you find such gems as Isidora Halley, Augustine Castro, Fancisca K. Davison, and Clifford Castaneda?
Posted by Erica Ridley at 1/03/2007 11:20:00 AM
Labels: Characterization, Craft, Names, Unique Ideas
Wounded Hero/ine
Also known as a "hole in the heart" (Michael Hauge), a character's wound often defines their internal conflict. It's that missing piece in their lives that affects them emotionally, and stops them from entering into a loving relationship.
Ex: My mom left us when I was twelve. I'm not worthy of love.
Ex: My dad beat me when I displeased him. I'm not good enough.
Ex: My checkered past has ruined all chances of happiness for the future. I'm not worthy of being trusted.
Ex: As a child, we moved too often for me to make any friends. I can't be one now.
Ex: I was born with [disease/issue] and I don't want to pass that on to my children.
Once the reader understands the internal conflict, don't pound it into their skulls with needless repetition. The reader gets it. Now show how it affects the characters daily life.
Make use of subtext, throwaway lines in which the characters themselves may not even realize how much they've given away.
Hauge also has a phrase known as "the killer share" to describe that scene where the character reveals the wound and opens up enough to explain the hole in the heart and/or how it got there and/or how it makes the character feel.
Internal conflict is not why the person can't fall in love, but why s/he can't act on their feelings. They want the other person, but truly believe they can't have them.
Posted by Erica Ridley at 1/03/2007 09:33:00 AM
Labels: GMC, Internal Conflict, Wounded Hero
Fear
What is your character afraid of? Baring his soul? Being inadequeate? Disapproval? Show this to your reader through dialogue, action, and/or internal thoughts.
Posted by Erica Ridley at 1/03/2007 07:34:00 AM
Labels: Characterization, Craft, Dialogue, Emotion, Internal Dialogue
Characterization in Romance
A strong woman needs an equally strong man who is mature enough and self-confident enough to let her BE strong.
Posted by Erica Ridley at 1/03/2007 07:15:00 AM
Labels: Characterization, Craft, Heroes, Heroines, Romance
Tuesday, January 02, 2007
Publishing Tuesdays: Romance Genre
FALLING IN LOVE
Bronwyn Jameson stresses the importance of including “less confrontational scenes that still include conflict. They could be talking, working together, sharing a new understanding... and that may only make matters worse! BECAUSE THE STAKES ARE NOW HIGHER.”
This is to avoid a situation where the hero and heroine hate each other for 399 pages but fall in love just in time for the HEA on page 400.
To add to her advice, I’d also suggest scenes like:
1) Hero and Heroine forced to work together for common goal (such as shared enemy)
2) Hero or Heroine discovers that the other has unexpectedly done something nice/thoughtful for them (or a third party, such as a loved one) without any expectation of reward/compensation
3) Hero or Heroine discovers the other has heretofore unknown skills or qualities (from alto sax to altruism)
4) Hero and Heroine discover they have unexpected common ground, such as shared interests, beliefs, goals, or values