Vernacular: beats
A BEAT is an exchange of behavior in action/reaction. Beat by beat, these changing behaviors shape the turning of a scene.
[Robert McKee--STORY]
Sunday, April 29, 2007
Sunday, April 22, 2007
Sunday, April 15, 2007
Sunday, April 08, 2007
Monday, April 02, 2007
Sunday, April 01, 2007
Monday, March 26, 2007
Sunday, March 25, 2007
Vernacular: archplot
ARCHPLOTS have causality, closed endings, linear time, external conflict, consistent reality, and a single, active protagonist.
Most human beings believe that life brings closed experiences of absolute, irreversible change; that their greatest sources of conflict are external to themselves, that they are the single and active protagonists of their own existence; that their existence operates through continuous time within a consistent, causally interconnected reality; and that inside this reality, events happen for explainable and meaningful reasons.
[Robert McKee--STORY]
Wednesday, March 21, 2007
Internal Conflict
Use internal conflict (like relationship challenges) in push/pull between hero and heroine.
Posted by Erica Ridley at 3/21/2007 07:12:00 AM
Labels: Craft, Internal Conflict, push/pull
Monday, March 19, 2007
Conflict
External Conflict should illuminate the internal conflict, and Internal Conflict should impact the External Conflict.
Posted by Erica Ridley at 3/19/2007 10:32:00 AM
Labels: Conflict, External Conflict, Internal Conflict
Sunday, March 18, 2007
Friday, March 16, 2007
10 Writing Prompts
01) Character tries to keep up appearances
02) Character is jealous
03) Character is told a pickup line
04) Character tries a pickup line
05) Character deals with someone drunk
06) Character gets drunk
07) Someone embarrasses Character
08) Character embarrasses self
09) Character makes local headlines
10) Character makes national headlines
Wednesday, March 14, 2007
Emotion and Motivation
Keep your characters well-motivated. Emotional stakes may include guilt, fear, worry, shame, etc. Often this directly relates to the internal conflict.
Posted by Erica Ridley at 3/14/2007 07:34:00 AM
Labels: Craft, Emotion, Internal Conflict, Motivation
Monday, March 12, 2007
Sunday, March 11, 2007
Friday, March 09, 2007
10 Writing Prompts
01) Character is on the run
02) Character discovers something very old
03) Character borrows something
04) Character gets cursed
05) Character decides to take the direct approach
06) Character deals with passive-aggression
07) Character dances
08) Character plays along
09) Character goes wild
10) Character makes a big mistake
Wednesday, March 07, 2007
Goals
Story goals should be both measurable and explicitly defined.
Jimmy joins a boxing league.
So?
Jimmy joins a boxing league because he wants to impress a girl.
Defined, but not measurable.
Jimmy joins a boxing league because if he *wins*, Susie will go out with him.
Whether Susie goes out with him or not is measurable because it’s visual, clear cut, obvious. Either she does, or she doesn’t.
Scene goals should work the same way. Don’t just have your characters sitting around the coffee table yapping (or worse, laying in bed ruminating on their lives) when you can have them striving toward an unambiguous goal.
Where there’s goals, there can be opposition—and where there’s opposition, there’s conflict. Conflict turns pages. Conflict is good.
Posted by Erica Ridley at 3/07/2007 10:30:00 AM
Labels: Character Goals, Conflict, Craft, GMC